

SureFire KingPin X1 60% Gaming RGB Keyboard QWERTY US English
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SureFire KingPin X1 60% Gaming RGB Keyboard QWERTY US English
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Description
- Small but impressive: more space on the table: the gaming keyboard offers all the functions of a conventional gaming keyboard at a size of 60% - perfect for taking with you to LAN parties
- RGB lighting: the clearly visible RGB backlight is programmable and it can be selected between 5 modes
- Multimedia – thanks to the 3 multimedia function keys, you can easily control volume or lighting on the keyboard. You can also play and pause music or open the browser
TECHNICAL DETAILS |
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Brand | SureFire |
Size | 292x102x41mm |
Compatible Devices | PC, Laptop, Games Console |
Key Technology | Membrane |
System Requirements | Windows, Mac OS, Chrome OS |
Keyboard Rollover | 25 Anti-ghosting keys |
What's in the Box
Keyboard
User Manual
Knowledge Base

The First Gaming Headset Was Created by a Fighter Pilot
The first noise-canceling headset, now a staple for gamers, was invented in 1958 by Amar Bose (founder of Bose Corporation) for airline pilots. Gamers later adopted this technology for an immersive, distraction-free gaming experience.

Mechanical Keyboards Were Originally Made for Typewriters
Modern mechanical gaming keyboards trace their origins to typewriters from the 1800s. Their tactile feedback and clicky switches were later adapted for gaming, offering better response times and durability for competitive play.

The First Gaming Mouse Had a Ball Inside
Before optical and laser sensors, gaming mice used a mechanical rubber ball for movement. Players had to clean the ball regularly to prevent dust buildup, which could affect accuracy—something unimaginable in today’s precision gaming!

Gaming Chairs Were Inspired by Race Car Seats
High-end gaming chairs, like those from DXRacer, originate from racing car seats. The ergonomic design, high backrest, and side supports were first used in race cars to keep drivers comfortable and focused during long hours—now, they do the same for gamers!
FAQs
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